Free to build. Pay when they play.
One game, one price — you pay per team, not per player.
Creating games is always free
Sign up, build unlimited games, and test them with up to 3 teams — no payment required. You only pay when you start a real game with your group.
Pay per game
One payment, one game. Nothing recurring.
Includes up to 5 teams
Every team after that is €3.99. A team is one phone — put as many people behind it as you like.
- 5 teams
- €19.95
- 10 teams
- €39.90
- 25 teams
- €99.75
Regular
For schools and teams with something on every month
Unlimited games, up to 5 teams each
One game needs more? Extra teams cost €3.99 each for that run.
Get startedAgency
For event agencies and large organizations
Unlimited games, up to 25 teams each
One game needs more? Extra teams cost €3.99 each for that run.
Get startedBigger than that?
We'll help you run games at any scale.
Every game includes everything
- All game templates
- Live leaderboard & game manager
- Big-screen presentation mode
- No app — teams join in the browser
- Results & highlights after the game
- Email support
Frequently asked questions
- Yes. Sign up for free, build as many games as you want, and play them yourself with up to 3 test teams — no limits, no time pressure. You only pay when you're ready to run a game with your group.
- One device. Everyone sharing a phone plays as a single team with one score, so a group of four walking together is one team, not four. It's how the game works best anyway — heads up and talking to each other rather than everyone staring at their own screen.
- You pay once for each game you run: €19.95 covers up to 5 teams, and every team after that is €3.99. So 10 teams is €39.90 and 25 teams is €99.75. No subscription, no recurring charges.
- Yes — €99.90/month for unlimited games with up to 5 teams each, or €299.90/month for up to 25 teams each. They're worth it from about five games a month. Plans renew automatically; cancel any time and you keep everything until the month you paid for ends.
- No. Teams open a link in their browser and play immediately. It works as a progressive web app — no app store required.
- All major credit cards and bank transfers. Invoicing is available for large events.
- When you activate your game for real teams — right before your event. Everything up to that point (building, editing, testing) is free.
- When a game ends we count the teams that actually played and consume only their price. The €19.95 base price covers up to 5 teams, so 3 teams cost the same as 5 — but if you paid for 10 and 7 played, the €11.97 for the three unused teams stays as credit. If nobody shows up, nothing is consumed at all. Unused credit stays on the game for another run and can be refunded to your card at any time, automatically.
- Just enter the bigger team count when you start the game — teams beyond your plan's cap cost €3.99 each for that run, the same rate as pay-per-game. You see and pay the difference up front; nothing is counted or billed after the fact.